Dota2Arena

Invoker Dota 2 HeroStats, Builds & Counters

Learn Invoker's role, win rate, pick rate and core stats. Items, matchups and benchmarks below come from 1,545,055 ranked matches scanned by Dota2Arena.

InvokeInnateInvokeInnateAbilityNo targetCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.The arrangement of instances does not matter.Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.Invoke will not break invisibility and can be cast while channeling.Max Spells27So begins a new age of knowledge.QuasQuasAbilityAbilityNo targetDispellableYesAllows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.Invoker can only have 3 of any instance.Will not break invisibility and can be cast while channeling.Max Level8Hp Regen Per Instance1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9Bonus Strength Per Level1Scepter Grants 1 current and max level.A quelling cold.WexWexAbilityAbilityNo targetDispellableNoAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.Invoker can only have 3 of any instance.Will not break invisibility and can be cast while channeling.Max Level8Move Speed Per Instance0.6 / 1.2 / 1.8 / 2.4 / 3 / 3.6 / 4.2 / 4.8 / 5.4%Attack Speed Per Instance1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9Bonus Agility Per Level1Scepter Grants 1 current and max level.A withering wind.ExortExortAbilityAbilityNo targetDispellableNoAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.Invoker can only have 3 of any instance.Will not break invisibility and can be cast while channeling.Max Level8Attack Damage Per Instance2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18Bonus Intelligence Per Level1Scepter Grants 1 current and max level.An exacting flame.Cold SnapCold SnapAbilityAbilityUnit targetDamage typeMagicalPierces spell immunityNoDispellableYesInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.The freeze stun only triggers on damage greater than 10 after reductions.Cast range1000Cold Snap Duration (quas)3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2Freeze Duration0.4Freeze Cooldown (quas)0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56Freeze Damage (quas)28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 9210019Sadron's Protracted Frisson.Ghost WalkGhost WalkAbilityAbilityNo targetPierces spell immunityNoDispellableNoInvoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.The slow effect does not work on Spell Immune enemies.Duration50Slow Radius450Enemy Slow (quas)-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60%Self Speed (wex)-20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20%Health Regeneration (quas)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18Mana Regeneration (wex)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 1817540Shard Ghost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.Myrault's Hinder-Gast.TornadoTornadoAbilityAbilityPoint targetDamage typeMagicalPierces spell immunityNoDispellableYesUnleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic DispelUnits are invulnerable while affected by Tornado, and the damage is dealt when landing.Cast range2000Travel Distance (wex)1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900Radius200Lift Time (quas)1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8Base Damage50Added Damage (wex)45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405Twister Damage Per Second (wex)014027Scepter Tornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)Claws of Tornarus.E.M.P.E.M.P.AbilityAbilityPoint targetDamage typeMagicalPierces spell immunityNoInvoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).Cast range950Charge Time2.9Radius675Max Mana Burned (wex)100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700Burn Damage60%Drag Speed012527Shard Increases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 125 units per second.Endoleon's Malevolent Perturbation.AlacrityAlacrityAbilityAbilityUnit targetDamage typePhysicalPierces spell immunityYesDispellableYesInvoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.Cast range700Bonus Attack Speed (wex)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106Bonus Damage (exort)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106Duration97515Gaster's Mandate of Impetuous Strife.Chaos MeteorChaos MeteorAbilityAbilityPoint targetDamage typeMagicalPierces spell immunityNoDispellableYesInvoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.The meteor moves at a speed of 300.Cast range700Impact Delay1.3Radius275Travel Distance (wex)465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725Contact Damage Tick0.5Contact Damage (exort)55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215Burn Duration320050Tarak's Descent of Fire.Sun StrikeSun StrikeAbilityAbilityPoint targetDamage typePurePierces spell immunityYesSends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.Gives vision of the target area before the strike.Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.Delay1.7Radius175Damage (exort)175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 57517523Scepter Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 90 second cooldown. Creates 2 visible 75% damage Sun Strikes within 90-180 range of each enemy hero.Shard If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.Harlek's Incantation of Incineration.Forge SpiritForge SpiritAbilityAbilityNo targetPierces spell immunityNoInvoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.Casting this ability will replace currently summoned Forged Spirits.Damage (exort)20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100Armor (exort)0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8Attack Range (quas)305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745Health (quas)300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100Duration (quas)24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72Spirit Count (quas)1 / 2 / 37527Culween's Most Cunning Fabrications.Ice WallIce WallAbilityAbilityNo targetDamage typeMagicalPierces spell immunityNoDispellableNoGenerates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.Wall Duration (quas)3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11Movement Slow (quas)-30 / -45 / -60 / -75 / -90 / -105 / -120 / -135 / -150%Slow Duration2Damage Per Second (exort)30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78Wall Length1200Wall Width10512523Scepter Ice Wall becomes Ice Floe, Vector Targeted. After a delay, Ice Floe appears as a 45 width Ice Wall. Enemy heroes in its area for longer than 2.5 seconds become rooted and take magic damage based on Quas.Killing Wall of Koryx.Deafening BlastDeafening BlastAbilityAbilityPoint targetDamage typeMagicalPierces spell immunityNoDispellableNoInvoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.Cast range1000Travel Distance1000Damage (exort)70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390Knockback Duration (quas)1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9Disarm Duration (wex)1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.525036Buluphont's Aureal Incapacitator.StatsBase statsLevel 1 · Intelligence · RangedHealth538 · +2.15/sMana339 · +1.10/sStrength19 · +2.5/lvlAgility14 · +2/lvlIntelligence22 · +4/lvlAttack damage41–47Attack range600Base attack time1.7Armor1.3Magic resistance25%Move speed280

Mid · Position 2Intelligence · Ranged

Damage77Kills67Farm52Survival69Teamfight48Towers69
Game phase impact i
Early game
2/5
Mid game
4/5
Late game
3/5
Invoker render
updated Oct 27, 2026 · base stats from Valve

All heroes

←HuskarIo→

Win rate by day

4 days · UTC
49.8%50.6%51.3%50%Oct 24: 50.8% · 69,271 gamesOct 25: 51.1% · 109,286 gamesOct 26: 50.8% · 88,671 gamesOct 27: 51.0% · 25,064 gamesOct 24Oct 25Oct 26Oct 27
share of Invoker games won per day

Pick rate by day

4 days · UTC
18.0%18.7%19.4%Oct 24: 19.1% · 69,271 gamesOct 25: 18.7% · 109,286 gamesOct 26: 19.2% · 88,671 gamesOct 27: 18.3% · 25,064 gamesOct 24Oct 25Oct 26Oct 27
share of all ranked matches with Invoker · average hero 7.9%

Benchmarks

Gold per minute052%
XP per minute052%
Last hits0
Net worth0k
Hero damage0k77%
Tower damage0k69%
Healing0k
Kills067%
Deaths0
Assists048%
average per gamebetter than % of heroes

Invoker item builds

our picks · score = win rate of games with the build's core items

Default mid path built around Sun Strike, Cold Snap, Hand of Midas and Aghanim's Scepter.

Winning items

min. 5,000 games
Shiva's Guard70.7%29,190
Linken's Sphere64.4%30,070
Gleipnir64.1%30,197
Octarine Core63.6%102,004
Refresher Orb62.2%27,765
Blink Dagger60.4%70,549
Scythe of Vyse59.5%36,547
Aghanim's Scepter57.8%127,756
win rate with itemgames

Win rate by match length

292,258 games
Early game under 25 min0%6,472
Mid game 25–40 min0%132,153
Late game over 40 min0%153,634
average match 41:48 mingames

Loses against

min. 1,000 games
Riki-5.145.8%8,352
Phantom Lancer-4.746.2%18,951
Visage-4.746.3%2,549
Meepo-4.346.6%2,014
Bloodseeker-4.047.0%4,771
Wraith King-3.947.0%18,256
advantage vs. own win rateInvoker win rategames

Wins against

min. 1,000 games
Shadow Fiend+8.259.1%13,387
Terrorblade+6.657.5%5,808
Shadow Demon+6.557.5%2,743
Timbersaw+6.056.9%7,493
Nature's Prophet+5.856.7%12,323
Batrider+5.756.6%1,333
advantage vs. own win rateInvoker win rategames

Best with

min. 1,000 games
Wraith King+4.955.8%17,534
Phantom Lancer+3.854.8%19,176
Troll Warlord+3.654.5%3,309
Legion Commander+3.554.4%25,767
Bloodseeker+3.254.1%4,351
Visage+3.053.9%1,678
advantage vs. own win rateInvoker win rategames

Ability build

226 games · % of players taking the ability at that skill point
Most popular order
Exort1Quas2Exort3Quas4Exort5Quas6Quas7Exort8Quas9Exort10Wex1112
123456789101112131415161718
Quas18811867134946107829311726
Wex11152125381411421163731164
Exort81731866261582821182108578
Talent178012
line = most taken ability per point · talents count as one row

Talent tree

226 games
2x Quas/Wex/Exort Active Bonusesno data yet
Level25
Radial Deafening Blastno data yet
+50% Forged Spirit Armor Reduction0% pick · 0.0% win
Level20
+2 Chaos Meteors100% pick · 54.8% win
-6s Cold Snap Cooldown88% pick · 52.0% win
Level15
+25 Alacrity Damage/Speed12% pick · 64.0% win
-5s Tornado Cooldown24% pick · 50.9% win
Level10
+50 Ice Wall DPS76% pick · 50.6% win
fill = share of players choosing the talent at that level

Top players

last 4 days · min. 10 games
1Богатый папа20100%11.520
2играюсь.1794%8.118
3kael1694%5.417
4IvanDepytat (prime)1694%9.917
5Caromeen1680%5.320
6нечего жрать1565%4.023
7solo levelling1488%8.616
8Dota its life1488%7.116
9VAVADA1488%7.116
10宇宙骑士1021482%5.217
ranked by winswin rateKDAgames

Neutral items

final neutral slot · min. 500 games
Searing SignetT119%49.5%
Conjurer's CatalystT317%54.8%
Enchanter's BaubleT36%54.2%
Mana DraughtT16%51.6%
Partisan's BrandT25%54.4%
SpellslingerT24%52.6%
Cloak of FlamesT23%50.1%
Dandelion AmuletT33%53.8%
share of Invoker games ending with the itemwin rate
Hero guide

How to play Invoker in ranked: builds, matchups and timing

Invoker is picked in 18.9% of ranked matches, far above the 7.9% an average hero gets, and wins 50.9% of them, rank #40 of 127 heroes. The hero is strongest in the mid game (51.0%) and weakest in the early game (48.7%). The most common item is Boots of Travel, in 75% of games, while Shiva's Guard has the best win rate with 70.7%. The hardest matchup is Riki, the easiest Shadow Fiend.

Invoker in numbers

Before the advice, the baseline. These are Invoker's numbers against the average of all 127 heroes in our window, all ranks combined.

InvokerAverage heroReads as
Pick rate18.9%7.9%a staple pick
Win rate50.9%50.0%balanced
Hero damage31,116top 23%a damage dealer
Gold per minute496top 48%average farm
Deaths per game7.7top 31%hard to kill
Assists per game15.2top 52%average teamfight share

How to play Invoker

Invoker is a ranged Intelligence hero played mid. Quas, Wex and Exort are his three orbs; any combination of three orbs gives one of ten spells through Invoke. That makes him the hero with the most tools in the game, and also the one where mechanics matter most. He starts weak and slow, scales with levels rather than with a single item, and turns into a fight-winning hero once he holds two spells at once and has the mana to cast them back to back.

  • Pick an orb focus for the laning stage. Exort gives damage for last hits and Sun Strike kills across the map, Quas and Wex give sustain and tempo with Cold Snap, Tornado and E.M.P.
  • Level Invoke early enough to hold two spells at once. Most fights are won by the combination, not by a single spell: Tornado into E.M.P., Cold Snap into Forge Spirits, Meteor into Deafening Blast.
  • Buy mobility and mana. Boots of Travel let you join every fight on the map, and the stat items keep ten spells castable through a long fight.
  • Watch the map between waves. Sun Strike finishes kills your team starts anywhere, and a Ghost Walk escape costs nothing if the orbs are already up.
  • Use the item numbers on this page: the items with the highest win rate on Invoker tell you where the hero scales.
Remember
  • Three of the same orb is a spell too: Cold Snap, E.M.P. and Sun Strike need no mixing.
  • Invoke has a cooldown. Decide the next two spells before the fight, not during it.
  • Exort Invoker farms faster, Quas-Wex Invoker fights earlier. Pick one for the lane, add the third orb later.

When Invoker wins

Invoker's win rate by match length tells you when to push for the fight and when to hold. The hero peaks in the mid game and is weakest in the early game. The average match with Invoker lasts 41:48 minutes.

PhaseMatch lengthWin rateGames
Early gameunder 25 min48.7%6,472
Mid game25–40 min51.0%132,153
Late gameover 40 min50.9%153,634

Matchups: who to fear, who to farm

From ranked matches, the three worst opponents for Invoker are Riki, Phantom Lancer and Visage. The best targets are Shadow Fiend, Terrorblade and Shadow Demon. If you can pick a partner, Wraith King and Phantom Lancer win the most games with Invoker.

Hardest opponentsInvoker winsEasiest opponentsInvoker wins
Riki45.8% Shadow Fiend59.1%
Phantom Lancer46.2% Terrorblade57.5%
Visage46.3% Shadow Demon57.5%

What to buy

Boots of Travel (75%), Null Talisman (56%) and Meteor Hammer (47%) are in Invoker's final inventory most often. Aghanim's Scepter is bought in 6% of games and the Shard in 70%. The item with the best win rate is Shiva's Guard at 70.7%, which usually means the games were already going well when it was bought, so read it as a late-game goal rather than a first purchase. The build cards above turn this into a full purchase order.

ItemBought inWin rate with it
Boots of Travel75%55.5%
Null Talisman56%44.3%
Meteor Hammer47%52.4%
Aghanim's Scepter44%57.8%
Octarine Core35%63.6%
Black King Bar29%55.8%
How the best play it

The 10 most successful Invoker players in our window won 86.7% of 180 games together, with Богатый папа at a KDA of 11.5. Their item and skill choices are what the build and talent tables above are made of.

Common mistakes

  • Skilling all three orbs evenly early. One orb maxed gives a real spell, three low orbs give nothing.
  • Casting Tornado without a follow-up. The lift only wins a fight if a spell lands when enemies come down.
  • Buying damage before mana. Invoker without mana is a hero without spells.

Invoker's abilities explained

Invoke Innate · No target

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Quas No target

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Wex No target

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Exort No target

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Cold Snap Unit target · Magical damage

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Ghost Walk No target

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Tornado Point target · Magical damage

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

E.M.P. Point target · Magical damage

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Alacrity Unit target · Physical damage

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Chaos Meteor Point target · Magical damage

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Sun Strike Point target · Pure damage

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Forge Spirit No target

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Ice Wall No target · Magical damage

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Deafening Blast Point target · Magical damage

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Frequently asked questions

What position does Invoker play?

Mid, position 2, in nearly all ranked games. He needs levels for his orbs and Invoke, and the mid lane gives them fastest.

Is Invoker hard to play?

He has more spells than any other hero and every spell has to be invoked first. The tooling is harder than the decision making, so practice the combos in a lobby before ranked.

Quas, Wex or Exort first?

Depends on the lane. Exort for damage and kills, Quas-Wex for sustain, disables and tempo. The ability build on this page shows what players skill first and how often.

Which items win games on Invoker?

See the item tables on this page. They list how often an item is bought on Invoker and the win rate of games with that item, from our own match data.

Who counters Invoker?

Heroes that reach him before the combo starts or silence him. The matchup tables on this page list his worst opponents from ranked matches.

Kevin
Written by KevinDota player since the WC3 days, builds Dota2Arena with Claudio. Guide text is editorial, every number on this page comes from our own match scanner. Updated Oct 27, 2026.