Dota2Arena
Orchid Malevolence

Orchid Malevolence Dota 2 item: stats, build & win rate

3,275
Magic · Consumable

A garnet rod constructed from the essence of a fire demon.

Ability: Unit Target
Affects: Enemy Units
Dispellable: Yes
  • +35 Attack Speed
  • +20 Damage
  • +2.5 Mana Regen
  • +12 Intelligence
Active: Soul Burn90012518

Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

#0
of 208 items
0%
win rate
0%
of matches
#20/20
in Magic
Dota2Arena ScannerLive data from ranked matchesupdated Oct 28, 2026 · texts and values from Valve i
Item profileMagic · Consumable
Damage41Defense35Utility49Push45Farming43Scaling32
Game phase impact i
Early game
5/5
Mid game
1/5
Late game
1/5

Holders of Orchid Malevolence compared with their own hero's average per minute, as a percentile among 217 items. Scaling is the win rate in games over 40 minutes. How we measure

Most bought by i
Phantom Lancer0%39.2%37,443
Nature's Prophet0%33.7%35,608
Windranger0%43.1%31,892
Storm Spirit0%36.7%25,520
Invoker0%50.1%22,244
Queen of Pain0%39.6%21,412
Bounty Hunter0%51.0%21,019
Dragon Knight0%45.2%18,814
Clinkz0%37.8%18,500
Spectre0%44.0%17,687
Arc Warden0%35.3%15,232
Broodmother0%41.3%15,121
share of the hero's games ending with the itemwin rategames

Build path

3,275 gold in total

Bought together

same final inventory
Power Treads51%
Black King Bar24%
Aghanim's Scepter22%
Blink Dagger21%
Manta Style17%
Phase Boots11%
Boots of Travel10%
Null Talisman10%
share of Orchid Malevolence inventories that also hold the item

Bought in % of matches

5 days · UTC
21.1%21.7%22.3%Oct 24: 21.3% · 86,613 gamesOct 25: 21.4% · 139,811 gamesOct 26: 22.0% · 113,810 gamesOct 27: 21.9% · 112,978 gamesOct 28: 21.6% · 57,838 gamesOct 24Oct 25Oct 26Oct 27Oct 28
share of all ranked matches with at least one Orchid Malevolence

Win rate by day

5 days · UTC
43.1%46.6%50.2%50%Oct 24: 43.4% · 86,613 gamesOct 25: 43.3% · 139,811 gamesOct 26: 43.6% · 113,810 gamesOct 27: 43.4% · 112,978 gamesOct 28: 44.2% · 57,838 gamesOct 24Oct 25Oct 26Oct 27Oct 28
win rate of games ending with the item

Win rate by match length

510,476 games
Early under 25 min76.5%8,513
Mid 25–40 min45.7%263,266
Late over 40 min39.9%239,022
win rate of players holding the item at the endgames

Compare: Magic

min. 1,000 games
Wind Waker6,80066.1%12%
Bloodstone4,70065.9%6%
Octarine Core4,90065.2%35%
Khanda5,60064.7%7%
Crella's Crozier4,80064.0%5%
Refresher Orb5,00063.0%22%
Ethereal Blade5,20062.9%9%
Bloodthorn6,40062.5%26%
goldwin ratein % of matches
Item guide

Orchid Malevolence in Dota 2: who buys it, when it wins and what it costs

Orchid Malevolence costs 3,275 gold and shows up in 22% of ranked matches. Players holding it at the end win 43.5% of their games across 510,476 inventories, most often on Phantom Lancer and Nature's Prophet. It wins most in the early game (76.5%) and least in the late game (39.9%).

What Orchid Malevolence does

Active: Soul Burn

Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.

In numbers: +35 attack speed, +20 damage, +2.5 mana regen, +12 intelligence, 18s cooldown, 125 mana.

Who buys Orchid Malevolence

The share says how many games of a hero end with Orchid Malevolence in the inventory, the win rate is that hero's win rate in exactly those games. A high share with an average win rate means the item is standard on the hero; a low share with a high win rate means it is a situational pick that works when it is needed.

HeroShare of gamesWin rate with itGames
Phantom Lancer14%39.2%37,443
Nature's Prophet20%33.7%35,608
Windranger9%43.1%31,892
Storm Spirit22%36.7%25,520
Invoker6%50.1%22,244
Queen of Pain12%39.6%21,412
Bounty Hunter16%51.0%21,019
Dragon Knight6%45.2%18,814

When to buy it

Win rate by match length tells you in which kind of game the item pays off. Items that win short games are usually bought early and snowball; items that win long games are late-game purchases or things you buy when the game is already going well, so read the number as "games with this item at this length" rather than as advice to rush it.

PhaseMatch lengthWin rateGames
Early gameunder 25 min76.5%8,513
Mid game25–40 min45.7%263,266
Late gameover 40 min39.9%239,022

What to combine it with

These items sit in the same final inventory as Orchid Malevolence most often (based on every 4th match). Boots and other staples appear on almost every list; the interesting entries are the ones specific to this item.

ItemIn the same inventoryCost
Power Treads51%1,400
Black King Bar24%4,050
Aghanim's Scepter22%4,200
Blink Dagger21%2,250
Manta Style17%4,650
Phase Boots11%1,450
Boots of Travel10%2,500
Null Talisman10%505

Frequently asked questions

Is Orchid Malevolence good right now?

In our window Orchid Malevolence ends up in winning inventories 43.5% of the time across 510,476 ranked games, below the 50 % mark. It does best in the early game (76.5%) and worst in the late game (39.9%).

Which heroes buy Orchid Malevolence?

Phantom Lancer (14% of games), Nature's Prophet (20% of games), Windranger (9% of games), Storm Spirit (22% of games), Invoker (6% of games). The highest win rate with it belongs to Bounty Hunter at 51.0%.

How much does Orchid Malevolence cost and what do you need?

Orchid Malevolence costs 3,275 gold in total: Oblivion Staff (1,625), Claymore (1,350) and a recipe for 300.

What does Orchid Malevolence build into?

Orchid Malevolence is a component of Bloodthorn (6,400).

Kevin
Written by KevinDota player since the WC3 days, builds Dota2Arena with Claudio. Item texts and values come from Valve, every statistic on this page from our own match scanner, updated daily. Updated Oct 28, 2026.