Divine Rapier in Dota 2: who buys it, when it wins and what it costs
Divine Rapier costs 5,600 gold and shows up in 4% of ranked matches. Players holding it at the end win 86.6% of their games across 90,534 inventories, most often on Zeus and Luna. It wins most in the early game (94.9%) and least in the late game (85.5%).
What Divine Rapier does
Toggle: Transmute
Toggle to gain either 25% bonus spell amplification or 250 bonus attack damage.
Passive: Everlasting
Dropped on death, and cannot be destroyed. Becomes unusable if picked up by an ally of its owner until it is returned to its owner. It is immediately usable by anybody if an enemy of the owner picks it up and is killed. A dropped Rapier cannot be picked up by a courier.
In numbers: +100 damage, 6s cooldown.
- If Divine Rapier is dropped and picked up by an enemy of its original owner, it cannot be dropped again except by death.
- Spell Amplification from multiple Rapiers does not stack.
Who buys Divine Rapier
The share says how many games of a hero end with Divine Rapier in the inventory, the win rate is that hero's win rate in exactly those games. A high share with an average win rate means the item is standard on the hero; a low share with a high win rate means it is a situational pick that works when it is needed.
| Hero | Share of games | Win rate with it | Games |
|---|---|---|---|
| Zeus | 3% | 83.9% | 9,087 |
| Luna | 3% | 92.8% | 6,767 |
| Phantom Assassin | 2% | 91.3% | 6,629 |
| Sniper | 1% | 80.8% | 4,487 |
| Wraith King | 1% | 88.3% | 3,119 |
| Juggernaut | 1% | 88.8% | 2,553 |
| Anti-Mage | 1% | 88.3% | 2,390 |
| Lifestealer | 1% | 89.3% | 2,260 |
When to buy it
Win rate by match length tells you in which kind of game the item pays off. Items that win short games are usually bought early and snowball; items that win long games are late-game purchases or things you buy when the game is already going well, so read the number as "games with this item at this length" rather than as advice to rush it.
| Phase | Match length | Win rate | Games |
|---|---|---|---|
| Early game | under 25 min | 94.9% | 1,021 |
| Mid game | 25–40 min | 91.4% | 14,848 |
| Late game | over 40 min | 85.5% | 74,733 |
What to combine it with
These items sit in the same final inventory as Divine Rapier most often (based on every 4th match). Boots and other staples appear on almost every list; the interesting entries are the ones specific to this item.
| Item | In the same inventory | Cost |
|---|---|---|
| 37% | 4,050 | |
| 22% | 5,200 | |
| 20% | 2,250 | |
| 20% | 4,650 | |
| 18% | 4,200 | |
| 17% | 5,050 | |
| 16% | 5,450 | |
| 16% | 1,400 |
Frequently asked questions
Is Divine Rapier good right now?
In our window Divine Rapier ends up in winning inventories 86.6% of the time across 90,534 ranked games, above the 50 % mark. It does best in the early game (94.9%) and worst in the late game (85.5%).
Which heroes buy Divine Rapier?
Zeus (3% of games), Luna (3% of games), Phantom Assassin (2% of games), Sniper (1% of games), Wraith King (1% of games). The highest win rate with it belongs to Luna at 92.8%.
How much does Divine Rapier cost and what do you need?
Divine Rapier costs 5,600 gold in total: Sacred Relic (3,400), Demon Edge (2,200) and a recipe for 0.
