Dota2Arena
Magic Wand

Magic Wand Dota 2 item: stats, build & win rate

460
Accessories · Secret shop

A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

  • Gains charges for spells cast by visible enemies in 1200 range.
  • Certain abilities and item abilities will not add charges.
Ability: No Target
  • +3 All Attributes
Active: Energy Charge15

Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

#0
of 208 items
0%
win rate
0%
of matches
#9/16
in Accessories
Dota2Arena ScannerLive data from ranked matchesupdated Oct 28, 2026 · texts and values from Valve i
Item profileAccessories · Secret shop
Damage32Defense32Utility52Push41Farming32Scaling35
Game phase impact i
Early game
5/5
Mid game
1/5
Late game
1/5

Holders of Magic Wand compared with their own hero's average per minute, as a percentile among 217 items. Scaling is the win rate in games over 40 minutes. How we measure

Most bought by i
Lion0%44.6%180,126
Rubick0%46.4%172,492
Pudge0%46.7%157,567
Shadow Shaman0%49.8%139,702
Witch Doctor0%50.6%130,457
Crystal Maiden0%49.4%125,653
Necrophos0%42.7%120,841
Invoker0%44.9%118,211
Windranger0%43.0%117,208
Hoodwink0%45.2%110,789
Slark0%40.8%105,159
Spirit Breaker0%50.3%103,241
share of the hero's games ending with the itemwin rategames

Build path

460 gold in total

Bought together

same final inventory
Blink Dagger35%
Arcane Boots27%
Power Treads27%
Aghanim's Scepter23%
Phase Boots15%
Black King Bar14%
Glimmer Cape14%
Tranquil Boots13%
share of Magic Wand inventories that also hold the item

Bought in % of matches

5 days · UTC
86.3%86.7%87.2%Oct 24: 86.6% · 1,009,491 gamesOct 25: 86.7% · 1,630,030 gamesOct 26: 86.9% · 1,296,279 gamesOct 27: 86.9% · 1,294,772 gamesOct 28: 86.6% · 678,490 gamesOct 24Oct 25Oct 26Oct 27Oct 28
share of all ranked matches with at least one Magic Wand

Win rate by day

5 days · UTC
43.3%46.7%50.2%50%Oct 24: 43.4% · 1,009,491 gamesOct 25: 43.4% · 1,630,030 gamesOct 26: 43.6% · 1,296,279 gamesOct 27: 43.6% · 1,294,772 gamesOct 28: 43.6% · 678,490 gamesOct 24Oct 25Oct 26Oct 27Oct 28
win rate of games ending with the item

Win rate by match length

5,902,239 games
Early under 25 min54.6%230,176
Mid 25–40 min44.0%3,844,008
Late over 40 min41.1%1,832,063
win rate of players holding the item at the endgames

Compare: Accessories

min. 1,000 games
Moon Shard4,00068.4%6%
Boots of Travel2,50057.4%57%
Soul Booster3,00055.7%4%
Phase Boots1,45050.7%87%
Power Treads1,40048.2%97%
Orb of Corrosion1,05046.6%5%
Soul Ring80545.7%41%
Hand of Midas2,20044.1%29%
goldwin ratein % of matches
Item guide

Magic Wand in Dota 2: who buys it, when it wins and what it costs

Magic Wand costs 460 gold and shows up in 87% of ranked matches. Players holding it at the end win 43.5% of their games across 5,902,239 inventories, most often on Lion and Rubick. It wins most in the early game (54.6%) and least in the late game (41.1%).

What Magic Wand does

Active: Energy Charge

Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

In numbers: +3 all attributes, 15s cooldown.

  • Gains charges for spells cast by visible enemies in 1200 range.
  • Certain abilities and item abilities will not add charges.

Who buys Magic Wand

The share says how many games of a hero end with Magic Wand in the inventory, the win rate is that hero's win rate in exactly those games. A high share with an average win rate means the item is standard on the hero; a low share with a high win rate means it is a situational pick that works when it is needed.

HeroShare of gamesWin rate with itGames
Lion33%44.6%180,126
Rubick40%46.4%172,492
Pudge27%46.7%157,567
Shadow Shaman40%49.8%139,702
Witch Doctor34%50.6%130,457
Crystal Maiden40%49.4%125,653
Necrophos37%42.7%120,841
Invoker30%44.9%118,211

When to buy it

Win rate by match length tells you in which kind of game the item pays off. Items that win short games are usually bought early and snowball; items that win long games are late-game purchases or things you buy when the game is already going well, so read the number as "games with this item at this length" rather than as advice to rush it.

PhaseMatch lengthWin rateGames
Early gameunder 25 min54.6%230,176
Mid game25–40 min44.0%3,844,008
Late gameover 40 min41.1%1,832,063

What to combine it with

These items sit in the same final inventory as Magic Wand most often (based on every 4th match). Boots and other staples appear on almost every list; the interesting entries are the ones specific to this item.

ItemIn the same inventoryCost
Blink Dagger35%2,250
Arcane Boots27%1,500
Power Treads27%1,400
Aghanim's Scepter23%4,200
Phase Boots15%1,450
Black King Bar14%4,050
Glimmer Cape14%2,150
Tranquil Boots13%900

Frequently asked questions

Is Magic Wand good right now?

In our window Magic Wand ends up in winning inventories 43.5% of the time across 5,902,239 ranked games, below the 50 % mark. It does best in the early game (54.6%) and worst in the late game (41.1%).

Which heroes buy Magic Wand?

Lion (33% of games), Rubick (40% of games), Pudge (27% of games), Shadow Shaman (40% of games), Witch Doctor (34% of games). The highest win rate with it belongs to Witch Doctor at 50.6%.

How much does Magic Wand cost and what do you need?

Magic Wand costs 460 gold in total: Magic Stick (200), Iron Branch (55), Iron Branch (55) and a recipe for 150.

What does Magic Wand build into?

Magic Wand is a component of Holy Locket (2,250).

Kevin
Written by KevinDota player since the WC3 days, builds Dota2Arena with Claudio. Item texts and values come from Valve, every statistic on this page from our own match scanner, updated daily. Updated Oct 28, 2026.