Magic Wand in Dota 2: who buys it, when it wins and what it costs
Magic Wand costs 460 gold and shows up in 87% of ranked matches. Players holding it at the end win 43.5% of their games across 5,902,239 inventories, most often on Lion and Rubick. It wins most in the early game (54.6%) and least in the late game (41.1%).
What Magic Wand does
Active: Energy Charge
Instantly restores 15 health and mana per charge stored. Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
In numbers: +3 all attributes, 15s cooldown.
- Gains charges for spells cast by visible enemies in 1200 range.
- Certain abilities and item abilities will not add charges.
Who buys Magic Wand
The share says how many games of a hero end with Magic Wand in the inventory, the win rate is that hero's win rate in exactly those games. A high share with an average win rate means the item is standard on the hero; a low share with a high win rate means it is a situational pick that works when it is needed.
| Hero | Share of games | Win rate with it | Games |
|---|---|---|---|
| Lion | 33% | 44.6% | 180,126 |
| Rubick | 40% | 46.4% | 172,492 |
| Pudge | 27% | 46.7% | 157,567 |
| Shadow Shaman | 40% | 49.8% | 139,702 |
| Witch Doctor | 34% | 50.6% | 130,457 |
| Crystal Maiden | 40% | 49.4% | 125,653 |
| Necrophos | 37% | 42.7% | 120,841 |
| Invoker | 30% | 44.9% | 118,211 |
When to buy it
Win rate by match length tells you in which kind of game the item pays off. Items that win short games are usually bought early and snowball; items that win long games are late-game purchases or things you buy when the game is already going well, so read the number as "games with this item at this length" rather than as advice to rush it.
| Phase | Match length | Win rate | Games |
|---|---|---|---|
| Early game | under 25 min | 54.6% | 230,176 |
| Mid game | 25–40 min | 44.0% | 3,844,008 |
| Late game | over 40 min | 41.1% | 1,832,063 |
What to combine it with
These items sit in the same final inventory as Magic Wand most often (based on every 4th match). Boots and other staples appear on almost every list; the interesting entries are the ones specific to this item.
| Item | In the same inventory | Cost |
|---|---|---|
| 35% | 2,250 | |
| 27% | 1,500 | |
| 27% | 1,400 | |
| 23% | 4,200 | |
| 15% | 1,450 | |
| 14% | 4,050 | |
| 14% | 2,150 | |
| 13% | 900 |
Frequently asked questions
Is Magic Wand good right now?
In our window Magic Wand ends up in winning inventories 43.5% of the time across 5,902,239 ranked games, below the 50 % mark. It does best in the early game (54.6%) and worst in the late game (41.1%).
Which heroes buy Magic Wand?
Lion (33% of games), Rubick (40% of games), Pudge (27% of games), Shadow Shaman (40% of games), Witch Doctor (34% of games). The highest win rate with it belongs to Witch Doctor at 50.6%.
How much does Magic Wand cost and what do you need?
Magic Wand costs 460 gold in total: Magic Stick (200), Iron Branch (55), Iron Branch (55) and a recipe for 150.
What does Magic Wand build into?
Magic Wand is a component of Holy Locket (2,250).
